Though related, this question asks mostly about rolling a large number of dice, like twenty d6s. Is there an alternative that doesn't ignore the urgency of finding basic needs like food and water? It was fine for short travel (a week or so, 7 checks, no big deal) but over really long distances of almost a month of travel, it quickly became not fun to roll 28 times and adjudicate who gets to not eat on a particular day. What I don't like is that the PCs are making the check every day of travel. And we enjoyed RPing who got enough food and dividing it up among the party. I like how the module forces the PCs to be on their toes with logistics, requiring Wisdom (Survival) checks to find enough food and water to survive. So food is a very big issue during the journey. Apart from the Dwarf Scout that is with the party, highest survival in the party is +4 (the Cleric) or +3 (the Rogue). There are also 7 NPCs that managed to stay alive (3 died in the first session). Our party composition is: Inquisitive Rogue 3 ( from the UA), War Cleric 3, Old One Warlock 3, Vengeance Paladin 3. They also have almost a dozen other mouths (NPCs) to feed. The PCs are out of their element, lost and hungry and with no means to magically "cheat", being at a very low level to have access to useful magic. To top it all off, they are actively being hunted down by an overwhelming force. In Out of the Abyss, PCs are equipmentless and travelling in a dangerous and hostile environment where food and water is scarce.
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